Synergy Skills

Base success rates before SS Steel bonuses. Lv1 is the add or change chance. Lv2 and Lv3 are upgrade chances. Verified Nov 4, 2026.

Weapon

  • [For Weapons] ATK +300 / +600 / +900
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • [For Weapons] DEF +100 / +300 / +500
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • [For Weapons] MATK +300 / +600 / +900
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • [For Weapons] MDEF +100 / +300 / +500
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • ATK/DEF +100 / +200 / +300
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • ATK/MATK +100 / +300 / +500
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • MATK/MDEF +100 / +200 / +300
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • ATK/MDEF +100 / +200 / +300
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • HP/ATK +100 / +200 / +300
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • HP/MATK +100 / +200 / +300
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Fire Unison Damage Ability Power +1 / +2 / +3
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Water Unison Damage Ability Power +1 / +2 / +3
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Wind Unison Damage Ability Power +1 / +2 / +3
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Light Unison Damage Ability Power +1 / +2 / +3
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Dark Unison Damage Ability Power +1 / +2 / +3
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Time Unison Damage Ability Power +1 / +2 / +3
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Star Unison Damage Ability Power +1 / +2 / +3
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Great Spirit Fire Elemental Attack Ability Power +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Great Spirit Water Elemental Attack Ability Power +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Great Spirit Wind Elemental Attack Ability Power +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Great Spirit Light Elemental Attack Ability Power +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Great Spirit Dark Elemental Attack Ability Power +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Great Spirit Time Elemental Attack Ability Power +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Great Spirit Star Elemental Attack Ability Power +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • ATK Against Soldiers +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • ATK Against Lancers +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • ATK Against Archers +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • ATK Against Mages +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • ATK Against Clerics +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • MATK Against Soldiers +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • MATK Against Lancers +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • MATK Against Archers +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • MATK Against Mages +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • MATK Against Clerics +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • ATK Against Rooks +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • ATK Against Berserkers +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • ATK Against Treasure Hunters +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • MATK Against Rooks +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • MATK Against Berserkers +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • MATK Against Treasure Hunters +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Fire Elemental Attack Damage +1
    • Lv1 3%
  • Water Elemental Attack Damage +1
    • Lv1 3%
  • Wind Elemental Attack Damage +1
    • Lv1 3%
  • Light Elemental Attack Damage +1
    • Lv1 3%
  • Dark Elemental Attack Damage +1
    • Lv1 3%
  • Time Elemental Attack Damage +1
    • Lv1 3%
  • Star Elemental Attack Damage +1
    • Lv1 3%
  • ATK Against Bosses +1%
    • Lv1 6%
  • MATK Against Bosses +1%
    • Lv1 6%

Head

  • HP +500 / +750 / +1000
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • [For DEF Gear] ATK +100 / +300 / +500
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • [For DEF Gear] DEF +300 / +600 / +900
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • [For DEF Gear] MATK +100 / +300 / +500
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • [For DEF Gear] MDEF +300 / +600 / +900
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • ATK/DEF +100 / +200 / +300
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • DEF/MDEF +100 / +200 / +300
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • MATK/MDEF +100 / +200 / +300
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • ATK/MDEF +100 / +200 / +300
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • HP/ATK +100 / +200 / +300
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • HP/DEF +100 / +200 / +300
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • HP/MATK +100 / +200 / +300
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • HP/MDEF +100 / +200 / +300
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Received Great Spirit Unison Attack Damage -1% / -2% / -3% (Fire)
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Received Great Spirit Unison Attack Damage -1% / -2% / -3% (Water)
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Received Great Spirit Unison Attack Damage -1% / -2% / -3% (Wind)
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Received Great Spirit Unison Attack Damage -1% / -2% / -3% (Light)
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Received Great Spirit Unison Attack Damage -1% / -2% / -3% (Dark)
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Received Great Spirit Unison Attack Damage -1% / -2% / -3% (Time)
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Received Great Spirit Unison Attack Damage -1% / -2% / -3% (Star)
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • DEF/MDEF Against Soldiers +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • DEF/MDEF Against Lancers +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • DEF/MDEF Against Archers +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • DEF/MDEF Against Mages +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • DEF/MDEF Against Clerics +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • DEF/MDEF Against Rooks +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • DEF/MDEF Against Berserkers +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • DEF/MDEF Against Treasure Hunters +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Poison Resistance +1% / +3% / +5%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Paralysis Resistance +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Blind Resistance +1% / +3% / +5%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Bleed Resistance +1% / +3% / +5%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Confuse Resistance +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Prohibit Unison Resistance +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Psychological Contamination Resistance +1% / +3% / +5%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • DEF Against Bosses +1%
    • Lv1 6%
  • MDEF Against Bosses +1%
    • Lv1 6%

Body

  • HP +500 / +750 / +1000
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • [For DEF Gear] ATK +100 / +300 / +500
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • [For DEF Gear] DEF +300 / +600 / +900
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • [For DEF Gear] MATK +100 / +300 / +500
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • [For DEF Gear] MDEF +300 / +600 / +900
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • ATK/DEF +100 / +200 / +300
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • DEF/MDEF +100 / +200 / +300
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • MATK/MDEF +100 / +200 / +300
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • ATK/MDEF +100 / +200 / +300
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • HP/ATK +100 / +200 / +300
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • HP/DEF +100 / +200 / +300
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • HP/MATK +100 / +200 / +300
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • HP/MDEF +100 / +200 / +300
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Received Unison Damage Ability Power -1% / -2% / -3% (Fire)
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Received Unison Damage Ability Power -1% / -2% / -3% (Water)
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Received Unison Damage Ability Power -1% / -2% / -3% (Wind)
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Received Unison Damage Ability Power -1% / -2% / -3% (Light)
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Received Unison Damage Ability Power -1% / -2% / -3% (Dark)
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Received Unison Damage Ability Power -1% / -2% / -3% (Time)
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Received Unison Damage Ability Power -1% / -2% / -3% (Star)
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Received Great Spirit Unison Attack Damage -1% / -2% / -3% (Fire)
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Received Great Spirit Unison Attack Damage -1% / -2% / -3% (Water)
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Received Great Spirit Unison Attack Damage -1% / -2% / -3% (Wind)
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Received Great Spirit Unison Attack Damage -1% / -2% / -3% (Light)
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Received Great Spirit Unison Attack Damage -1% / -2% / -3% (Dark)
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Received Great Spirit Unison Attack Damage -1% / -2% / -3% (Time)
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • Received Great Spirit Unison Attack Damage -1% / -2% / -3% (Star)
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • DEF/MDEF Against Soldiers +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • DEF/MDEF Against Lancers +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • DEF/MDEF Against Archers +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • DEF/MDEF Against Mages +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • DEF/MDEF Against Clerics +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • DEF/MDEF Against Rooks +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • DEF/MDEF Against Berserkers +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • DEF/MDEF Against Treasure Hunters +1% / +2% / +3%
    • Lv1 50%
    • Lv2 30%
    • Lv3 10%
  • DEF Against Bosses +1%
    • Lv1 6%
  • MDEF Against Bosses +1%
    • Lv1 6%