Abilities

Explore abilities by class. Compare cost and cooldown at a glance.

Effects guide

Rook

Devoted Sacrifice
Target: self. Applies Divine Shield for 5 (receive the damage inflicted on all allies). Only you will take damage from both all-party and multiple-unit attacks, but damage received will increase with the number of targets the attacks were originally intended to hit. While this is in effect, your HP will not be reduced to 0.
Cost
15
Cooldown
20 s
Action Speed
5 s
White Charm
Applies your character's buffs to all allies (with the exception of buffs that cannot be removed with Balancing).
Cost
20
Cooldown
60 s
Action Speed
2.67 s
Blunt Stun
Ability Power 180. Deals physical damage to one enemy. Added effect: Stuns the target with a success value of 60.
Cost
10
Cooldown
6 s
Action Speed
2 s
Protection of Faith
Ability Power 120. Deals physical damage that uses both DEF and MDEF to one enemy twice. Added effect: Recovers 20% of your HP.
Cost
13
Cooldown
10 s
Action Speed
1.83 s
Balance of Life
Ability Power 120. Deals magic damage that uses both DEF and MDEF to one enemy twice. Added effect: Recovers the HP of all allies excluding yourself for 10% of their max HP.
Cost
15
Cooldown
10 s
Action Speed
2.33 s
Justice Over Oppression
Ability Power 180. Removes all debuffs from your character and damages 1 enemy once with a physical attack that uses DEF and MDEF. Added effect: Ability Power scales with the number of debuffs currently applied to your character (10 per debuff up to a max Ability Power of 100).
Cost
13
Cooldown
6 s
Action Speed
1.83 s
Silver Fortress
Usable when a sword is equipped as your main weapon. Target: 1 enemy. Ability Power 130. Deals physical damage 2 times using both DEF and MDEF. Added effect: Reduces the target's HP recovery gains by 20% for 10 seconds.
Cost
15
Cooldown
10 s
Action Speed
2.67 s
Spirit Territory
Usable when a book is equipped as your main weapon. Target: 1 enemy. Ability Power 130. Deals magic damage 2 times using both DEF and MDEF. Added effect: Increases the target's cooldown times by 10% for 10 seconds.
Cost
15
Cooldown
10 s
Action Speed
2.67 s
Improved Mend
Target: all allies. Recovers 70% of max HP. Added effect: Increases your character's Cost recovery speed by 5 for 40 seconds.
Cost
20
Cooldown
60 s
Action Speed
1.83 s
Improved Heal
Target: 1 ally and their adjacent allies (max 3 allies). Increases HP recovery effects by 50% for 5 seconds. Added effect: Healing Ability Power 40. Heals the HP of the targets.
Cost
20
Cooldown
18 s
Action Speed
2.23 s
Sword of Innocence
Usable when your character's HP is below 70%. Target: random enemy. Ability Power 100. Deals physical damage 5 times and magic damage 5 times.
Cost
25
Cooldown
20 s
Action Speed
3.33 s
Noble Conviction
Consumes 40% of your max HP [Demerit] and recovers 30 Cost, removes status ailments, and removes debuffs (cannot be used when you have less than 40% of your max HP).
Cost
0
Cooldown
40 s
Action Speed
1.67 s
Immortal Heart
[Rook-exclusive Ability] Target: yourself. Applies Immortal (HP cannot be reduced below 1, and restores 60% of your max HP when the effect ends) for 7 seconds. Target: yourself. Applies Inertia (fills Unison gauge based on the amount of damage transferred from allies) for 20 seconds. [Excludes cooldown reduction and Dual Attack]
Cost
25
Cooldown
60 s
Action Speed
2 s
Soul Judgment
Target: all enemies. Applies Judgment (applies all debuffs on yourself to the target, complete with their current effect values and time remaining). Added effect: Removes all debuffs from your character.
Cost
15
Cooldown
40 s
Action Speed
2 s
Four Prayers
[Rook-exclusive Ability] Target: 1 enemy. Ability Power 60. Deals physical damage 2 times using both DEF and MDEF with a success value of 100. Target: 1 enemy. Ability Power 60. Deals magic damage 2 times using both DEF and MDEF with a success value of 100. Target: all allies. Recovers 20% of max HP.
Cost
15
Cooldown
7 s
Action Speed
2.67 s
Immaculate Blade
[Rook-exclusive Ability] Target: 1 enemy. Ability Power: 90. Deals physical damage 3 times using both DEF and MDEF with a success value of 100. Target: 1 enemy. Applies Lethargy for 10 seconds with a success value of 120.
Cost
18
Cooldown
9 s
Action Speed
2 s
Gallant Reflection
[Rook-exclusive Ability] Target: 1 enemy. Ability Power: 90. Deals magic damage 3 times using both DEF and MDEF with a success value of 100. Target: 1 enemy. Applies Frail for 5 seconds with a success value of 100.
Cost
18
Cooldown
9 s
Action Speed
2 s
Luculent Veil
[Rook-exclusive Ability] Target: all allies. Recovers 100% of max HP. Target: all allies. Recovers 40% of max CP. Target: all allies. Reduces physical/magic damage taken to 0 (1 time).
Cost
15
Cooldown
20 s
Action Speed
2 s
Revitalization Area
[Rook-exclusive Ability] Target: all allies. Reduces physical damage taken by 40% for 5 seconds. Target: all allies. Heals 10% of max HP every 5 seconds for 30 seconds. Target: all allies. Heals CP by 10% of all alliesmax CP every 5 seconds for 30 seconds.
Cost
25
Cooldown
30 s
Action Speed
2 s
Honorable Retribution
[Rook-exclusive Ability] 1 enemy. Applies Provoke (target will only be able to select your character when using an Ability against enemies) for 10 seconds. Target: 1 enemy. Applies Parity for 10 seconds (reduces damage taken by 50% and returns the reduced damage back to the opponent). [Excludes cooldown reduction and Dual Attack]
Cost
15
Cooldown
30 s
Action Speed
2 s
Balance of Justice
[Rook-exclusive Ability] Usable when a Sword or Axe type weapon is equipped in the Main Slot. Target: 1 enemy. Ability Power 140. Deals physical damage 4 times using both ATK and DEF with a success value of 100. Target: all allies excluding yourself. Applies Scales of Justice (applies all buffs on yourself to the target, complete with their current effect values and time remaining). [Excludes cooldown reduction and Dual Attack]
Cost
25
Cooldown
15 s
Action Speed
2 s
Deliberate Judgment
[Rook-exclusive Ability] Usable when a Book or Relic type weapon is equipped in the Main Slot. Target: 1 enemy. Ability Power 200. Deals magic damage 4 times using both MATK and MDEF with a success value of 100. Target: 1 enemy. Applies Judgment (applies all debuffs on yourself to the target, complete with their current effect values and time remaining). Target: yourself. Removes debuffs and special debuffs. [Excludes cooldown reduction and Dual Attack]
Cost
15
Cooldown
8 s
Action Speed
2.33 s
Fortress Command
[Rook-exclusive Ability] Usable when 3 or more Weapon types are equipped. Target: all allies. Reduces physical and magic damage taken by 90% for 5 seconds. Target: all allies. Applies a Greater Counter Heal that restores 20% HP when attacked for 5 seconds. [Excludes cooldown reduction and Dual Attack]
Unison
10
Cooldown
20 s
Action Speed
5.83 s
Diamond Shock
[Rook-exclusive Ability] Target: 1 enemy and adjacent enemies (max 3 enemies). Applies Chipped Blade (nullifies effects that penetrate damage reduction or reflection when using an attack Ability) for 30 seconds. Target: 1 enemy and adjacent enemies (max 3 enemies). Success value 200. Applies stun. Target: yourself. Applies Inertia (fills Unison gauge based on the amount of damage transferred from allies) for 20 seconds. [Excludes cooldown reduction and Dual Attack]
Cost
10
Cooldown
40 s
Action Speed
2 s

Weapon abilities

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