Abilities

Explore abilities by class. Compare cost and cooldown at a glance.

Effects guide

Weapon abilities

Spinning Snipe
[Archer-exclusive Ability] Ability Power 80. Damages 1 enemy with physical damage 1 time and magic damage 1 time. Not affected by damage down and reflect damage Abilities.
Cost
18
Cooldown
11 s
Action Speed
2.17 s
Straight Shot
[Archer-exclusive Ability] Ability Power 90. Damages 1 enemy with magic damage. Added effect: 60% chance to reduce target's resistance to status ailments by 10% for 60 seconds.
Cost
14
Cooldown
7 s
Action Speed
3.5 s
Purifying Wind
[Archer-exclusive Ability] Removes debuffs from yourself.
Cost
5
Cooldown
40 s
Action Speed
2.17 s
Pincer Snipe
[Archer-exclusive Ability] Ability Power 80. Damages 1 enemy with physical damage 1 time and magic damage 1 time. Chance to miss.
Cost
10
Cooldown
6 s
Action Speed
2.17 s
Halloween Surprise
[Archer-exclusive Ability] Increases your physical and magic Ability Power by 10 for 20 seconds.
Cost
5
Cooldown
7 s
Action Speed
2.33 s
Xmas Surprise
[Archer-exclusive Ability] Increases your physical and magic Ability Power by 10 for 20 seconds.
Cost
5
Cooldown
7 s
Action Speed
2.33 s
Sniping Sense
[Archer-exclusive Ability] Increases the Ability Power of the next magic damage you deal from an Ability by 20.
Cost
3
Cooldown
5 s
Action Speed
1 s
Sakura Tuning
[Archer-exclusive Ability] Ability Power 60. Damages 1 enemy with magic damage that uses your ATK and MATK. Added effect: Increases MATK of your character by 10% for 20 seconds.
Cost
5
Cooldown
6 s
Action Speed
2.33 s
Mirage
[Archer-exclusive Ability] Ability Power 130. Damages 1 enemy with magic damage that uses your ATK and MATK.
Cost
10
Cooldown
6 s
Action Speed
1.83 s
Doubleshot
[Archer-exclusive Ability] Ability Power 100. Damages 1 enemy with physical damage 1 time and magic damage 1 time (chance to miss). Reduces the target’s critical hit chance by 10% for 20 seconds.
Cost
9
Cooldown
6 s
Action Speed
2.17 s
Dark Shot
[Archer-exclusive Ability] Ability Power 60. Damages 1 enemy with physical or magic damage 3 times at random. Added effect: Increases your character's dark elemental attack by 2 for 30 seconds.
Cost
12
Cooldown
8 s
Action Speed
2.5 s
Flame Shot
[Archer-exclusive Ability] Ability Power 60. Damages 1 enemy with physical or magic damage 3 times at random. Added effect: Increases your character's fire elemental attack by 2 for 30 seconds.
Cost
12
Cooldown
8 s
Action Speed
2.5 s
Splash Hit
[Archer-exclusive Ability] Ability Power 60. Damages 1 enemy with physical or magic damage 3 times at random. Added effect: Increases your character's water elemental attack by 2 for 30 seconds.
Cost
12
Cooldown
8 s
Action Speed
2.5 s
Saint's Slam
[Archer-exclusive Ability] Ability Power 60. Damages 1 enemy with physical or magic damage 3 times at random. Added effect: Increases your character's light elemental attack by 2 for 30 seconds.
Cost
12
Cooldown
8 s
Action Speed
2.5 s
Kaiser Shot
[Archer-exclusive Ability] Ability Power 100. Attacks an enemy once for physical damage ignoring DEF and once for magic damage, ignoring MDEF.
Cost
10
Cooldown
6 s
Action Speed
2 s
Wind Slam
[Archer-exclusive Ability] Ability Power 60. Damages 1 enemy with physical or magic damage 3 times at random. Added effect: Increases your character's wind elemental attack by 2 for 30 seconds.
Cost
12
Cooldown
8 s
Action Speed
2.5 s
True Purifying Wind
[Archer-exclusive Ability] Removes debuffs from yourself.
Cost
8
Cooldown
30 s
Action Speed
2.17 s
Tempest Snipe
[Archer-exclusive Ability] Ability Power 80. Damages 1 enemy 2 times with damage that ignores damage reduction and damage reflection (1 time with magic damage and 1 time with physical damage).
Cost
16
Cooldown
8 s
Action Speed
2.17 s
Xmas Surprise L
[Archer-exclusive Ability] Increases your physical and magic Ability Power by 20 for 40 seconds.
Cost
3
Cooldown
10 s
Action Speed
2.33 s
Triple Snipe
[Archer-exclusive Ability] Ability Power 80. Damages 1 enemy with physical or magic damage 3 times at random.
Cost
11
Cooldown
4 s
Action Speed
2.17 s
Clairvoyance
[Archer-exclusive Ability] Increases your character's attack Ability accuracy by 20% for 20 seconds.
Cost
6
Cooldown
15 s
Action Speed
1 s
Melody of Petals' Descent
[Archer-exclusive Ability] Ability Power 90. Damages one enemy with physical or magic damage 3 times at random. Added effect: Increases your character's critical damage Ability Power by 20 for 20 seconds.
Cost
6
Cooldown
5 s
Action Speed
2.33 s
Arrow of Fortune
[Archer-exclusive Skill] Ability Power 60. Damages one enemy with physical damage 1 to 3 times and magic damage 1 to 3 times. Added effect: Reduces the target's critical hit chance by 20% for 20 seconds.
Cost
8
Cooldown
6 s
Action Speed
2.17 s
Abyssal Hit
[Archer-exclusive Ability] Target: 1 enemy. Ability Power 60. Deals physical damage 2 times and magic damage 2 times. Added effect: Increases your character's dark elemental attack by 3 for 30 seconds.
Cost
9
Cooldown
7 s
Action Speed
2.5 s
Blaze Shot
[Archer-exclusive Ability] Target: 1 enemy. Ability Power 60. Deals physical damage 2 times and magic damage 2 times. Added effect: Increases your character's fire elemental attack by 3 for 30 seconds.
Cost
9
Cooldown
7 s
Action Speed
2.5 s
1–25 / 25