Unison
Apex Strike
-Target: all enemies. Ability Power 500. Success value 100. 4x physical damage (Dark).
Ability Power boosted by 10 for each increase in Skill level.
-Target: all enemies. Ability Power 500. Success value 100. 4x magic damage (Dark).
Ability Power boosted by 10 for each increase in Skill level.
-Target: all enemies. Success value 150. Prohibits Unison for 50 seconds.
-Target: all allies. Applies Fortify 25% for 100 seconds (when physical or magic damage exceeds a percentage of max HP equal to this effect's value, the total damage is instead converted into fixed damage equal to the same percentage of max HP. This effect reduces by 10 seconds each time it is triggered).
-Target: all allies. Applies Rage for 100 seconds (increases max HP, ATK, and MATK by 100%; nullifies status ailments and Cost reduction. When in effect, recovers 30% of your character's max HP, recovers 30 Cost, and removes debuffs/special debuffs when you defeat an enemy).
-Target: all allies. Applies Serenity for 100 seconds (increases max HP, DEF, and MDEF by 100%; nullifies debuffs and Cost reduction. After the effect ends, your character's Unison gauge is filled by 100).
-Target: yourself. Applies Siege for 100 seconds (When in effect, damage to HP and CP will not be taken; [Special] increases ATK and MATK by 100%; nullifies debuffs; nullifies status ailments; nullifies special status ailments; nullifies special debuffs; Applies Vital Strike (10% chance to increase damage dealt by 50%). Removed after receiving a set amount of damage (300% of max HP excluding buff and field effects)).
-Applies Wicked Eclipse (decreases status ailment resistance by 50, reduces Cost recovery speed by 10, increases Ability Cost consumption by 100%, disables Unison gauge filling from Ability, Unison, and Skill effects (Unison gauge fill from taking damage or using Abilities remains unaffected)) to the enemy Field for 90 seconds.
